I’m an Artist with a focus on Animation, Previs/Layout, and CG-VFX work, with a wide range of experience in Cinematics, Games, Commercial and Feature quality work, including marketing content, animation pilots, and previs/layout for animation and live action.
Over the years I’ve collaborated closely within cross-discipline teams across Animation, VFX, Comp-Edit, Sound, Previs/Layout, VR, Rigging, Modeling, Texturing-Surfacing, and Lighting. And I believe this collaboration continues to help expand my growth as an artist and storyteller. Recent work includes contributions to the Fortnite franchise across animation and marketing content, as well as layout and previs work for an upcoming Disney+ live-action series.
Layout – Previs | Disney+ series show (2025)
Collaborated with the Halon Previs Team on an upcoming Disney+ live-action episodic series, contributing to 180+ previs shots across character staging, camera work, and action sequences, integrating assets between Unreal Engine and Maya. Full title and production details available for discussion under NDA.
Fortnite Franchise (2022–2025)
Key contributor to the Fortnite AAA franchise, delivering in-game animations, marketing renders, and an animation asset library to support scalable production across cinematics and campaigns. Animated some of the franchise’s most recognized characters, including Darth Vader and Anakin Skywalker (Star Wars), Shredder (TMNT), Cell (Dragon Ball), and Blanka (Street Fighter), among others.
End-to-End Cinematics & Games Production Support
Worked from storyboards through final animation across shot composition, camera blocking, and performance passes, supporting storytelling clarity and continuity across departments including Rigging, Modeling, Lighting, and Rendering. Projects include:
Animation Workflow & Pipeline Optimization
Alongside technical animators, engineers, and designers, helped build efficient production workflows integrating animation assets into crowd systems (Golaem), game engines, and cinematic pipelines. Contributions included rigging tools, real-time optimization techniques, automated texture baking, UV stacking, and keyframe reduction, improving performance and render times by 60-70%.
Mentorship & Training
Provided peer training and mentorship in character animation and performance, with a focus on believable, emotionally grounded work. Tutored animation principles and 3D software to students at Universidad Iberoamericana in Mexico City. Led sessions on Maya and Unreal tools including Sequencer, LiveLink, and Control Rig, improving team workflow and delivery consistency.
AR/VR for Social Impact
Created a free AR/VR 360° game prototype for a jaguar conservation nonprofit in Mexico, merging art and interactive storytelling to promote education, inclusion, and awareness of endangered species.
ANIMATION & VSFX TRAINING | Gnomon School
Bachelors of Fine Arts – ANIMATION | Savannah College of Art and Design
3D Art | Animation | VSFX (Autodesk Maya, Unreal, Unity )
VR 360 Animation
Environment, Story and Character development
2D Animation – Character Animation
Other Skills:
Production Tracking:
Proficient in : English – Spanish
Compositing | Editing
CTN CONVENTION ART – Nickelodeon PORTFOLIO SELECTION | CTN Animation | California
CTN CONVENTION ART – PORTFOLIO SELECTION ( Rise Up Animation Summer Event ) | CTN Animation | California
KEY CONFERENCE SPEAKER – ANIMATORS ABROAD | IBERO College Mexico City
1ST PLACE FOR BEST MARKETING/AD GAME LAUNCH CAMPAIGN FOR A MOBILE GAME | Might & Mayhem | Charleston SC
PRESIDENTIAL SCHOLARSHIP | Savannah College of Art and Design |
1st Place National – CARTOON NETWORK CONCEPT ART CONTEST | MVS Television & Cartoon Network |