CAREER OVERVIEW

I’m an Artist with a focus on Animation, Previs/Layout, and CG-VFX work, with a wide range of experience in Cinematics, Games, Commercial and Feature quality work, including marketing content, animation pilots, and previs/layout for animation and live action.

 

Over the years I’ve collaborated closely within cross-discipline teams across Animation, VFX, Comp-Edit, Sound, Previs/Layout, VR, Rigging, Modeling, Texturing-Surfacing, and Lighting. And I believe this collaboration continues to help expand my growth as an artist and storyteller. Recent work includes contributions to the Fortnite franchise across animation and marketing content, as well as layout and previs work for an upcoming Disney+ live-action series.

ACCOMPLISHMENTS

Layout – Previs | Disney+  series show (2025)
Collaborated with the Halon Previs Team on an upcoming Disney+ live-action episodic series, contributing to 180+ previs shots across character staging, camera work, and action sequences, integrating assets between Unreal Engine and Maya. Full title and production details available for discussion under NDA.

 

Fortnite Franchise (2022–2025)
Key contributor to the Fortnite AAA franchise, delivering in-game animations, marketing renders, and an animation asset library to support scalable production across cinematics and campaigns. Animated some of the franchise’s most recognized characters, including Darth Vader and Anakin Skywalker (Star Wars), Shredder (TMNT), Cell (Dragon Ball), and Blanka (Street Fighter), among others.

 

End-to-End Cinematics & Games Production Support
Worked from storyboards through final animation across shot composition, camera blocking, and performance passes, supporting storytelling clarity and continuity across departments including Rigging, Modeling, Lighting, and Rendering. Projects include:

 

  • Fortnite (Epic Games) | Trans Galactic Tournament (PlayStation-PC) |  Snooker 19 (Nintendo Switch)  |  Little-Bigfoot –  Critter Escape – Dash Galactic – Might & Mayhem (Mobile-PC)  |   Kids TV PILOT  “The Muck Wars”   |  Jersey Devil, CG Characters & Animation for MonsterQuest, Travel Channel and History Channel.
 

Animation Workflow & Pipeline Optimization

Alongside technical animators, engineers, and designers, helped build efficient production workflows integrating animation assets into crowd systems (Golaem),  game engines, and cinematic pipelines. Contributions included rigging tools, real-time optimization techniques, automated texture baking, UV  stacking, and keyframe reduction, improving performance and render times by 60-70%.

 

Mentorship & Training 

Provided peer training and mentorship in character animation and performance, with a focus on believable, emotionally grounded work. Tutored animation principles and 3D software to students at Universidad Iberoamericana in Mexico City. Led sessions on Maya and Unreal tools including Sequencer, LiveLink, and Control Rig, improving team workflow and delivery consistency.

AR/VR for Social Impact

Created a free AR/VR 360° game prototype for a jaguar conservation nonprofit in Mexico, merging art and interactive storytelling to promote education, inclusion, and awareness of endangered species.

WORK EXPERIENCE

  • Sr ANIMATOR & PREVIS – LAYOUT Artist | Halon Entertainment – Disney+ Series Show 
  • Sr ANIMATOR  | FORTNITE [ In-Game & Marketing] | Halon Entertainment [ EPIC Games Studios Partner] 
  • 3D ARTIST – CINEMATICS LEAD / ART DIRECTION | You42 aka. Kiz Studios Inc.
  • ANIMATION LEAD – VSFX LEAD ARTIST ( CINEMATICS AND GAMES ) | Kiz Studios Inc.
Early Professional Experience
    • 3D DESIGN ( GENERALIST ) – ANIMATOR ( CINEMATICS & GAMES ) | Kiz Toys Inc.
    • SYSTEMS OFFICE ADMIN – IT | Savannah College Of Art and Design 

EDUCATION

ANIMATION & VSFX TRAINING  |  Gnomon School

Bachelors of Fine Arts – ANIMATION  |  Savannah College of Art and Design

SKILLS

3D Art | Animation | VSFX (Autodesk Maya, Unreal, Unity )

  • Animation ( Maya | Unreal | Unity )
  • Rigging ( Maya )
  • Crowds ( Golaem | Maya – Unreal )
  • Experience with Effects – Dynamics, Particle systems, Fluids, Fur & Cloth [ Realflow | Rayfire -3DS Max | X-Gen | Marvelous Designer ]
  • Lighting & Rendering ( Arnold | V-ray | C4D )
  • Texturing – Surfacing ( Z-Brush | Substance Designer-Painter)
  • Experience with Mo. Cap. ( Motion Builder [ Optitrack & Vicon )
  • Motion Tracking Techniques (  Vicon | Mocha | Nuke )
    • Autodesk Flow Studio ( Tracking & MoCap techniques with Ai assistance & integration )
  • Modeling (Maya | Rhino | Z-Brush)
  • MEL scripting


VR 360 Animation

  • Animation
  • Lighting & Rendering (Maya) – Compositing – Editing
  • Audio Editing (Spatial Audio Editing- Compositing)

Environment, Story and Character development

  • Layout – Previs ( Shot by Shot Setup and Char Animation | Shot Staging and Character blockout )
  • Storyboarding
  • Character concept development, Sculpting, Matte Painting.

 

2D  Animation – Character Animation

  • Frame by frame, Classical Animation

Other Skills:

  • Illustrator | Dreamweaver – HTML editing.
  • Troubleshooting PC’s under Windows 32bit OS environment: RegEdit. Hardware and Software Repair and Maintenance.

Production Tracking:

  • Autodesk ShotGrid.
  • Trello.
  • Slack.
  • Google Tracking | Management tools.
  • Atlassian [Jira & Confluence]

 

Proficient in :  English – Spanish

Compositing | Editing

  •  [ Adobe Products [ After Effects, Audition, Premiere, Photoshop ]  |  Avid | Final Cut | Nuke ] .

HONORS & AWARDS

CTN CONVENTION ART – Nickelodeon PORTFOLIO SELECTION |  CTN Animation | California  

CTN CONVENTION ART – PORTFOLIO SELECTION ( Rise Up Animation Summer Event )  |  CTN Animation | California 

KEY CONFERENCE SPEAKER – ANIMATORS ABROAD | IBERO College Mexico City 

1ST PLACE FOR BEST MARKETING/AD GAME LAUNCH CAMPAIGN FOR A MOBILE GAME | Might & Mayhem | Charleston SC 

PRESIDENTIAL SCHOLARSHIP |  Savannah College of Art and Design |

1st Place National – CARTOON NETWORK CONCEPT ART CONTEST |  MVS Television & Cartoon Network |

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