I’m a 3D Artist and Animator with a focus on character, creature, and camera animation for cinematics, games, and commercial work, including marketing content, animation pilots, and previs for live action.
I’ve collaborated closely within cross-functional teams across animation, previs/layout, rigging, modeling, surfacing, lighting, and effects, contributing across both animation and art pipelines. This range continues to inform my growth as an artist and storyteller.
Recent work includes contributions to the Fortnite franchise across animation and marketing content, as well as layout and previs work for a Disney+ live action series.
My role over the years, in the Game and Animation Industry, has been in Production for Cinematics, Commercials-Promos, Animation TV Pilots, Presentations. Collaborating and working in multi-disciplinary teams, such as Animation, Previs – Layout, Modeling, Rigging, Texturing, Surfacing, Lightning, Effects (Particles, Crowds & Dynamics) and Art Design Departments. General Technical and non Technical experience that has allowed me to contribute as Team member and Lead in Animation and Art Departments; and experience that keeps helping to expand my knowledge and passion to become a better Artist, Story and Content Creator; with my latest contribution to the Fortnite Game Franchise with Animation and Marketing renders, and contribution to Layout – Previs Animation for a Disney+ series.
Over the past 6+ years, I’ve worked in Production across the Game and Animation industry—contributing to cinematics, commercials, promos, animated TV pilots, and visual presentations. My focus has been on Animation, Previsualization, and Layout, using Maya and Unreal Engine as core tools to bring scenes to life from initial concept to final output.
Always collaborating closely with multi-disciplinary teams—including Animation, Previs/Layout, Modeling, Rigging, Texturing, Surfacing, Lighting, FX (Particles & Dynamics), and Art Design—gaining a strong understanding of the production pipeline to ensure animation assets are seamlessly integrated at every stage and giving hands-on experience with camera layout, staging, blocking, and animation, real-time scene assembly, shot setup, and rendering for both Cinematic, Gameplay and Marketing content. Contributing in both team and lead roles within Animation and Art departments, balancing technical precision with creative storytelling.
I’m passionate about using Animation, Previs-Layout as storytelling tools—crafting cinematic experiences through camera language, pacing, and performance, while continuously expanding my skills as an artist and content creator. With my most recent contribution to the Fortnite franchise, delivering high-quality in-game animation and marketing renders using a Maya-to-Unreal pipeline.
• Animation ( Cinematics & Game Animation ) • Crowds • Previs • Layout • VSFX • Modeling • Rigging •Texturing • Lighting – Rendering •Compositing •Audio – Video Editing •VR 360 Animation & Video & Spatial Audio Editing •Storyboarding & Character – Concept Dev.
Maya | Unreal Engine | Unity | Golaem | Realflow | Rayfire – 3DsMax | Arnold | V-Ray | C4D | ZBrush | Substance Painter – Designer | Rhino | X-Gen | Marvelous Designer | Boujou (Vicon) – Mocha | Optitrack – Motion Builder | Nuke | Adobe Products | Sequencer – Live Link (Maya-Unreal) | Control Rig (Unreal)
FAST LEARNER | ADAPTABLE | ENJOY RECEIVING AND GIVING FEEDBACK TO GROW AS A TEAM | SELF – GOAL ORIENTED – TEAM PLAYER | EFFICIENT TIME MANAGEMENT – ORGANIZED | 3D-GENERALIST KNOWLEDGE (Helping to communicate across multiple disciplines)
Layout – Previs | Disney+ series show (2025)
Collaborated with 180+ shots the Halon Previs Team on a Disney+ series ( Percy Jackson – The Titan’s Curse ), scheduled for release in 2026, animating and integrating characters, assets and cameras between Unreal and Maya.
Fortnite Franchise (2022–2025)
Key contributor to the Fortnite AAA franchise, delivering animations, marketing renders, and building an animation asset library to support scalable production across projects, such as Cinematics or marketing Ads. Animating some of the most Iconic and played characters such as Darth Vader, Anakin (StarWars), Shredder(TMNT), Cell (Dragon-Ball), Blanka (Street Fighter), among others.
End-to-End Cinematics & Games Production Support
Worked from storyboards through final animation, handling shot composition, camera blocking, and performance passes. Ensured storytelling clarity and continuity. Supported departments including Rigging, Modeling, Lighting, and Rendering across Projects such as:
Animation Workflow & Pipeline Optimization
Along with Tech Animators, Engineers and Designers helped to create efficient production workflows integrating Animation assets into Crowds Systems (Golaem), Game Engines and Cinematic pipelines, including the creation of rigging tools and real-time optimization techniques, such as automated texture baking, UV stacking and keyframe reduction, improving performance and render times by 60-70%.
Mentorship & Training
Provided peer training and mentorship in character animation and acting, ensuring believable, emotionally resonant performances. Tutored animation principles and 3D software tools to students in Ibero University. Developed tutorials and led sessions on Maya and Unreal tools including Sequencer, LiveLink, and Control Rig, improving team workflow.
AR/VR for Social Impact
Created a free AR/VR 360° game prototype for a jaguar conservation nonprofit in Mexico, merging art and interactive storytelling to promote education, inclusion, and awareness of endangered species.
My role over the past 6+ years, in the Game and Animation Industry, has been in Production for Cinematics, Commercials-Promos, Animation TV Pilots, Presentations. Collaborating and working in multi-disciplinary teams, such as Animation, Previs – Layout, Modeling, Rigging, Texturing, Surfacing, Lightning, Effects (Particles & Dynamics) and Art Design Departments. General Technical and non Technical experience that has allowed me to contribute as Team member and Lead in Animation and Art Departments; and experience that keeps helping to expand my knowledge to become a better Artist, Story and Content Creator; with my latest contribution to the Fortnite Game Franchise with In-Game Animation and Marketing renders.
On the Art – non Technical side, supported and mentored team members to improve our Animation, Acting and Software skills, specially with the use of Maya & Unreal Engine Animation’s pipeline and written tutorials about latest Unreal’s Control Rig practices to optimize our workflow to help improve the overall delivery process.
And on the Technical side, been able to develop a production workflow, to help facilitate the pipeline between the Cinematics‘ and other departments allowing the integration of 3D assets and Animation performances into the Cinematic pipeline; including the development of some optimization techniques like light, shader, texture baking, UV stacking and skeleton/rig, joint economy and animation keyframe reduction, contributing to the reduction of post-render and real-time FPS times.
In conjunction, these workflows have allowed the delivery of different iterations of Animation performances, Shot compositions and Modeled Characters and Environments; helping to ship on time Game and Animation Projects and their Marketing Campaigns, with titles such as: Trans Galactic Tournament ( for PlayStation ), Might & Mayhem, Snooker 19 (for Nintendo Switch), Little-Bigfoot, Critter Escape and Dash Galactic (App Stores) among others. And lastly, contributing to the Fortnite AAA Game Franchise (2022 – 2025). And, in the search to finding ways to merge Art and Technology to promote education or self-awareness and inclusion in society; supporting a Non Profit Org (Conservation of the Jaguar in Mexico); by designing/building a free prototype for a AR/VR 360 Game, to promote the conservation of species in extinction.
ANIMATION & VSFX TRAINING | Gnomon School
Bachelors of Fine Arts – ANIMATION | Savannah College of Art and Design
3D Art | Animation | VSFX (Autodesk Maya, Unreal, Unity )
VR 360 Animation
Environment, Story and Character development
2D Animation – Character Animation
Other Skills:
Production Tracking:
Proficient in : English – Spanish
Compositing | Editing
CTN CONVENTION ART – Nickelodeon PORTFOLIO SELECTION | CTN Animation | California
CTN CONVENTION ART – PORTFOLIO SELECTION ( Rise Up Animation Summer Event ) | CTN Animation | California
KEY CONFERENCE SPEAKER – ANIMATORS ABROAD | IBERO College Mexico City
1ST PLACE FOR BEST MARKETING/AD GAME LAUNCH CAMPAIGN FOR A MOBILE GAME | Might & Mayhem | Charleston SC
PRESIDENTIAL SCHOLARSHIP | Savannah College of Art and Design |
1st Place National – CARTOON NETWORK CONCEPT ART CONTEST | MVS Television & Cartoon Network |