Oscar CA.

Featured Reel 2026 | Cinematics – Live Action – Promos – Games |

( For extended content browse Reels below )

Character Spotlights – Trailers – Promos

This reel sequence showcases my work and collaboration in the following :

Animation | Layout – Previs | 

   +Contributions : VSFX | Lighting | Shaders | Modeling | Rigging |Texturing | Rendering | Compositing

Also involved in the Creative Development Process

(Storyboarding | Concept & Art Dir)

Software Used : Maya, Unreal, Unity, 3Ds Max (RayFire), Z-brush, Boujou, Mocha, Marvelous Designer, Substance , MEL (Programming), Python(Learning*), After Effects, Premiere, Nuke.

Layout & Previs Anim |

Layout – Previs Samples

This reel shows the Layout and Previs process I use throughout all the animation work featured on my website, across both Cinematics and Commercial Reels | Showcasing the following:

Might & Mayhem Spotlights – The Muck Wars – The Narwhal Project 

| Animation | Layout – Previs | 

        +Contributions : Rigging | Modeling | Lighting | Texturing  | Shaders | Render & Comp

Software Used : Unreal, Maya.

Latest Previs work (Disney + Series | Percy Jackson – The Titan’s Curse) under NDA, to be released Dec 2026

Divided In 2 Sections

Might & Mayhem – Trans-Galactic Tournament – Dash Galactic  

| Animation | Rigging | Modeling | Texturing  | Shaders | 

Camera Layout & Game Prototyping

Software Used : Unreal, Maya , Unity.

2  Fortnite  | Animation Only |  (Level Seq and Live Link creation |

Hero Style Guides for Early Visualization) |

Software Used : Unreal, Maya .

This sequence showcases my work and collaboration in the following :

Animation | Rigging | Modeling | Texturing | Shaders | Lighting | Camera and Object Tracking |

VSFX | Rendering | Compositing

Software Used : Autodesk Maya, 3Ds Max (RayFire), Z-brush, Boujou (by Vicon), Mocha, After Effects, Premiere, Nuke.

Look Dev & CG Production | Modeling | Texturing - Surfacing - Lighting - Compositing - Rendering |  

This sequence showcases my work and collaboration in the following :

 Modeling | Texturing | Shaders | 

Lighting | Rendering | Compositing

Software Used : Autodesk Maya,, Z-brush, After Effects, Premiere, Nuke.

VR 360 Animation |

For the full VR experience, please use the YouTube app or a VR-compatible app or headset, and select the highest available resolution. Spatial Audio is supported.

This Animation showcases my work and collaboration in the following :

Creative Dir | 360 Animation | Rigging | Modeling | Texturing | Shaders | Lighting | Camera and Object Tracking |

VSFX | Rendering | 360 Compositing | Video and Spatial Audio Editing

Software Used : Autodesk Maya, Z-brush, After Effects, Reaper (VR Audio Editing), Premiere, Nuke.