Oscar CA.

Combo Reel 2026 | Cinematics – Live Action – Promos – Games |

( For extended content browse Reels below )

Character Spotlights – Trailers – Promos

This reel sequence showcases my work and collaboration in the following :

Animation | Layout – Previs | 

   +Contributions : VSFX | Lighting | Shaders | Modeling | Rigging |Texturing | Rendering | Compositing

Also involved in the Creative Development Process

(Storyboarding | Concept & Art Dir)

Software Used : Maya, Unreal, Unity, 3Ds Max (RayFire), Z-brush, Boujou, Mocha, Marvelous Designer, Substance , MEL (Programming), Python(Learning*), After Effects, Premiere, Nuke.

Layout & Previs Anim |

Layout – Previs Samples

This reel shows the Layout and Previs process I use throughout all the animation work featured on my website, across both Cinematics and Commercial Reels | Showcasing the following:

Might & Mayhem Spotlights – The Muck Wars – The Narwhal Project 

| Animation | Layout – Previs | 

        +Contributions : Rigging | Modeling | Lighting | Texturing  | Shaders | Render & Comp

Software Used : Unreal, Maya.

Latest Previs work (Disney + Series | Percy Jackson – The Titan’s Curse) under NDA, to be released Dec 2026

Divided In 2 Sections

Might & Mayhem – Trans-Galactic Tournament – Dash Galactic  

| Animation | Rigging | Modeling | Texturing  | Shaders | 

Camera Layout & Game Prototyping

Software Used : Unreal, Maya , Unity.

2  Fortnite  | Animation Only |  (Level Seq and Live Link creation |

Hero Style Guides for Early Visualization) |

Software Used : Unreal, Maya .

This sequence showcases my work and collaboration in the following :

Animation | Rigging | Modeling | Texturing | Shaders | Lighting | Camera and Object Tracking |

VSFX | Rendering | Compositing

Software Used : Autodesk Maya, 3Ds Max (RayFire), Z-brush, Boujou (by Vicon), Mocha, After Effects, Premiere, Nuke.

VAD | Modeling | Texturing - Surfacing - Lighting - Compositing - Rendering |  

This sequence showcases my work and collaboration in the following :

 Modeling | Texturing | Shaders | 

Lighting | Rendering | Compositing

Software Used : Autodesk Maya,, Z-brush, After Effects, Premiere, Nuke.

VR 360 Animation |

Please use the Youtube App or VR compatible app or headset and select the highest resolution for full VR Experience including Spatial Audio.

This Animation showcases my work and collaboration in the following :

360 Animation | Rigging | Modeling | Texturing | Shaders | Lighting | Camera and Object Tracking |

VSFX | Rendering | 360 Compositing | Video and Spatial Audio Editing

Software Used : Autodesk Maya, Z-brush, After Effects, Reaper (VR Audio Editing), Premiere, Nuke.