Oscar CA.

CAREER OVERVIEW

I’m a 3D Artist and Animator with a focus on character, creature, and camera animation for cinematics, games, and commercial work, including marketing content, animation pilots, and previs for live action.

 

I’ve collaborated closely within cross-functional teams across animation, previs/layout, rigging, modeling, surfacing, lighting, and effects, contributing across both animation and art pipelines. This range continues to inform my growth as an artist and storyteller.  

 

Recent work includes contributions to the Fortnite franchise across animation and marketing content, as well as layout and previs work for a Disney+ live action series.

 

My role over the years, in the Game and Animation Industry, has been in Production for Cinematics, Commercials-Promos, Animation TV Pilots, Presentations. Collaborating and working in multi-disciplinary teams, such as Animation, Previs – Layout, Modeling, Rigging, Texturing, Surfacing, Lightning, Effects (Particles, Crowds & Dynamics) and Art Design Departments. General Technical and non Technical experience that has allowed me to contribute as Team member and Lead in Animation and Art Departments; and experience that keeps helping to expand my knowledge and passion to become a better Artist, Story and Content Creator; with my latest contribution to the Fortnite Game Franchise with Animation and Marketing renders, and contribution to Layout – Previs Animation for a Disney+ series.

 

Over the past 6+ years, I’ve worked in Production across the Game and Animation industry—contributing to cinematics, commercials, promos, animated TV pilots, and visual presentations. My focus has been on Animation, Previsualization, and Layout, using Maya and Unreal Engine as core tools to bring scenes to life from initial concept to final output. 

 

Always collaborating closely with multi-disciplinary teams—including Animation, Previs/Layout, Modeling, Rigging, Texturing, Surfacing, Lighting, FX (Particles & Dynamics), and Art Design—gaining a strong understanding of the production pipeline to ensure animation assets are seamlessly integrated at every stage and giving hands-on experience with camera layout, staging, blocking, and animation, real-time scene assembly, shot setup, and rendering for both Cinematic, Gameplay and Marketing content. Contributing in both team and lead roles within Animation and Art departments, balancing technical precision with creative storytelling.

 

 

I’m passionate about using Animation, Previs-Layout as storytelling tools—crafting cinematic experiences through camera language, pacing, and performance, while continuously expanding my skills as an artist and content creator. With my most recent contribution to the Fortnite franchise, delivering high-quality in-game animation and marketing renders using a Maya-to-Unreal pipeline.

 

KEY SKILLS & TOOLS

• Animation ( Cinematics & Game Animation •  Crowds   • Previs  • Layout •  VSFX • Modeling • Rigging •Texturing • Lighting – Rendering  •Compositing •Audio – Video Editing •VR 360 Animation & Video & Spatial Audio Editing •Storyboarding & Character – Concept Dev.

Maya | Unreal Engine | Unity | Golaem | Realflow | Rayfire – 3DsMax |  Arnold | V-Ray | C4D | ZBrush | Substance Painter – Designer | Rhino |  X-Gen | Marvelous Designer | Boujou (Vicon) – Mocha | Optitrack – Motion Builder |  Nuke  |  Adobe Products  | Sequencer – Live Link (Maya-Unreal) | Control Rig (Unreal)

SOFT SKILLS

FAST LEARNER |   ADAPTABLE |  ENJOY RECEIVING AND GIVING FEEDBACK TO GROW AS A TEAM |  SELF – GOAL ORIENTED – TEAM PLAYER | EFFICIENT TIME MANAGEMENT – ORGANIZED |   3D-GENERALIST KNOWLEDGE (Helping to communicate across multiple disciplines)

ACCOMPLISHMENTS

Layout – Previs | Disney+  series show (2025)
Collaborated with 180+ shots the Halon Previs Team on a Disney+ series ( Percy Jackson – The Titan’s Curse ), scheduled for release in 2026, animating and integrating characters, assets and cameras between Unreal and Maya.

 

Fortnite Franchise (2022–2025)
Key contributor to the Fortnite AAA franchise, delivering animations, marketing renders, and building an animation asset library to support scalable production across projects, such as Cinematics or marketing Ads. Animating some of the most Iconic and played characters such as  Darth Vader, Anakin (StarWars),  Shredder(TMNT), Cell (Dragon-Ball), Blanka (Street Fighter), among others.

 

End-to-End Cinematics & Games Production Support
Worked from storyboards through final animation, handling shot composition, camera blocking, and performance passes. Ensured storytelling clarity and continuity. Supported departments including Rigging, Modeling, Lighting, and Rendering across Projects such as:

  • Fortnite (Epic Games) | Trans Galactic Tournament (PlayStation-PC) |  Snooker 19 (Nintendo Switch)  |  Little-Bigfoot –  Critter Escape – Dash Galactic – Might & Mayhem (Mobile-PC)  |   Kids TV PILOT  “The Muck Wars”   |  Jersey Devil (CG Character’s & Anim) for in Travel’s Channel Monster Quest.
 

Animation Workflow & Pipeline Optimization

Along with Tech Animators, Engineers and Designers helped to create efficient production workflows integrating Animation assets into Crowds Systems (Golaem), Game Engines and Cinematic pipelines, including the creation of rigging tools and  real-time optimization techniques, such as automated texture baking, UV stacking and keyframe reduction, improving performance and render times by 60-70%.

 

Mentorship & Training 

Provided peer training and mentorship in character animation and acting, ensuring believable, emotionally resonant performances. Tutored animation principles and 3D software tools to students in Ibero University. Developed tutorials and led sessions on Maya and Unreal tools including Sequencer, LiveLink, and Control Rig, improving team workflow.


AR/VR for Social Impact

Created a free AR/VR 360° game prototype for a jaguar conservation nonprofit in Mexico, merging art and interactive storytelling to promote education, inclusion, and awareness of endangered species.

CAREER EXPERIENCE

My role over the past 6+ years, in the Game and Animation Industry, has been in Production for Cinematics, Commercials-Promos, Animation TV Pilots, Presentations. Collaborating and working in multi-disciplinary teams, such as Animation, Previs – Layout, Modeling, Rigging, Texturing, Surfacing, Lightning, Effects (Particles & Dynamics) and Art Design Departments. General Technical and non Technical experience that has allowed me to contribute as Team member and Lead in Animation and Art Departments; and experience that keeps helping to expand my knowledge to become a better Artist, Story and Content Creator; with my latest contribution to the Fortnite Game Franchise with In-Game Animation and Marketing renders.

 

ACCOMPLISHMENTS

On the Art – non Technical side,  supported and mentored team members to improve our Animation, Acting and Software skills, specially with the use of Maya & Unreal Engine Animation’s pipeline and written tutorials about latest Unreal’s Control Rig practices to optimize our workflow to help improve the overall delivery process.

 

And on the Technical side, been able to develop a production workflow, to help facilitate the pipeline between the Cinematics‘ and other departments allowing the integration of 3D assets and Animation performances into the Cinematic pipeline; including the development of some optimization techniques like light, shader, texture baking, UV stacking and skeleton/rig, joint economy and animation keyframe reduction, contributing to the reduction of post-render and real-time FPS times.

 

In conjunction, these workflows have allowed the delivery of different iterations of Animation performances, Shot compositions and Modeled Characters and Environments; helping to ship on time Game and Animation Projects and their Marketing Campaigns, with titles such as: Trans Galactic Tournament ( for PlayStation ),  Might & Mayhem, Snooker 19 (for Nintendo Switch),  Little-Bigfoot, Critter Escape and Dash Galactic (App Stores) among othersAnd lastly, contributing to the Fortnite AAA Game Franchise (2022 – 2025).  And, in the search to finding ways to merge Art and Technology to promote education or self-awareness and inclusion in society; supporting a Non Profit Org (Conservation of the Jaguar in Mexico); by designing/building a free prototype for a AR/VR 360 Game, to promote the conservation of species in extinction.

 

WORK EXPERIENCE

  • Sr ANIMATOR & PREVIS – LAYOUT Artist | Halon Entertainment – Disney+ Series Show 
  • Sr ANIMATOR  | FORTNITE [ In-Game & Marketing] | Halon Entertainment [ EPIC Games Studios Partner] 
  • 3D ARTIST – CINEMATICS LEAD / ART DIRECTION | You42 aka. Kiz Studios Inc.
  • ANIMATION LEAD – VSFX LEAD ARTIST ( CINEMATICS AND GAMES ) | Kiz Studios Inc.
Early Professional Experience
    • 3D DESIGN ( GENERALIST ) – ANIMATOR ( CINEMATICS & GAMES ) | Kiz Toys Inc.
    • SYSTEMS OFFICE ADMIN – IT | Savannah College Of Art and Design 

EDUCATION

ANIMATION & VSFX TRAINING  |  Gnomon School

Bachelors of Fine Arts – ANIMATION  |  Savannah College of Art and Design

SKILLS

3D Art | Animation | VSFX (Autodesk Maya, Unreal, Unity )

  • Animation ( Maya | Unreal | Unity )
  • Rigging ( Maya )
  • Crowds ( Golaem | Maya – Unreal )
  • Experience with Effects – Dynamics, Particle systems, Fluids, Fur & Cloth [ Realflow | Rayfire -3DS Max | X-Gen | Marvelous Designer ]
  • Lighting & Rendering ( Arnold | V-ray | C4D )
  • Texturing – Surfacing ( Z-Brush | Substance Designer-Painter)
  • Experience with Mo. Cap. ( Motion Builder [ Optitrack & Vicon )
  • Motion Tracking Techniques ( Boujou – Vicon | Mocha | Nuke )
    • Autodesk Flow Studio ( Tracking & MoCap techniques with Ai assistance & integration )
  • Modeling (Maya | Rhino | Z-Brush)
  • MEL scripting


VR 360 Animation

  • Animation
  • Lighting & Rendering (Maya) – Compositing – Editing
  • Audio Editing (Spatial Audio Editing- Compositing)

Environment, Story and Character development

  • Layout – Previs ( Shot by Shot Setup and Char Animation | Shot Staging and Character blockout )
  • Storyboarding
  • Character concept development, Sculpting, Matte Painting.

 

2D  Animation – Character Animation

  • Frame by frame, Classical Animation

Other Skills:

  • Illustrator | Dreamweaver – HTML editing.
  • Troubleshooting PC’s under Windows 32bit OS environment: RegEdit. Hardware and Software Repair and Maintenance.

Production Tracking:

  • Autodesk ShotGrid.
  • Trello.
  • Slack.
  • Google Tracking | Management tools.
  • Atlassian [Jira & Confluence]

 

Proficient in :  English – Spanish

Compositing | Editing

  •  [ Adobe Products [ After Effects, Audition, Premiere, Photoshop ]  |  Avid | Final Cut | Nuke ] .

HONORS & AWARDS

CTN CONVENTION ART – Nickelodeon PORTFOLIO SELECTION |  CTN Animation | California  

CTN CONVENTION ART – PORTFOLIO SELECTION ( Rise Up Animation Summer Event )  |  CTN Animation | California 

KEY CONFERENCE SPEAKER – ANIMATORS ABROAD | IBERO College Mexico City 

1ST PLACE FOR BEST MARKETING/AD GAME LAUNCH CAMPAIGN FOR A MOBILE GAME | Might & Mayhem | Charleston SC 

PRESIDENTIAL SCHOLARSHIP |  Savannah College of Art and Design |

1st Place National – CARTOON NETWORK CONCEPT ART CONTEST |  MVS Television & Cartoon Network |