The Basic and Final Layout is determined by the Background Story, which could evolve and change during production and possibly enhance the final outcome of the Layout. Also, on Pre-production a topographical map is generated to help and guide the Director’s camera location, framing and lens choices… ( This also helps to the continuity, coherence, *staging and set dressing of each shot…)
The animation process of characters and main assets is completed not just to the camera, but taking advantage of the 3D medium, the animation is approached in 360 (or what I call, “animation in the round”)… Process that will allow the director to choose any other angle iteration down the pipeline… leaving the animation intact or with less or no editing needed after camera adjustments are completed… ** This process also allows some of the animation and camera positioning and keyframes to be transferred intact into another 3D Software Package or Game Engines to keep animated cycles or recreated as an In-game Cinematic.
(Used the same workflow and process as the Demo-Breakdown above*)
“Also a topographical map* is generated from Concept, to foresee the possible camera placement and continuity of the shots and sequence, based of the story or script; and following the Director’s choices and final cuts”.