Cinematics | Animation |

This reel sequence showcases my work and collaboration in the following :

Animation | Layout | VSFX | Lighting | Shaders | Modeling | Rigging |Texturing | Rendering | Compositing

Also involved in the Creative Development Process, (Storyboarding | Concept & Art Dir)

Software Used : Autodesk Maya, Unity, Unreal, 3Ds Max (RayFire), Z-brush, Boujou, Mocha, Marvelous Designer, Substance , MEL (Programming), Python(Learning*), After Effects, Premiere, Nuke.

Game Development - Animation |

This sequence showcases my work and collaboration in the following :

M & M – Dash Galactic  | Animation | Rigging | Modeling | Texturing  | Shaders | Camera Layout & Game Prototyping

Software Used : Unreal, Maya , Unity.

Fortnite  | Animation Only |  (Level Seq and Live Link creation |

Hero Style Guides for Early Visualization) |

Software Used : Unreal, Maya .

Commercial & Live Action CG |

This sequence showcases my work and collaboration in the following :

Animation | Rigging | Modeling | Texturing | Shaders | Lighting | Camera and Object Tracking |

VSFX | Rendering | Compositing

Software Used : Autodesk Maya, 3Ds Max (RayFire), Z-brush, Boujou (by Vicon), Mocha, After Effects, Premiere, Nuke.

Modeling - Texturing - Surfacing |

This sequence showcases my work and collaboration in the following :

Animation | Rigging | Modeling | Texturing | Shaders | Lighting | Camera and Object Tracking |

VSFX | Rendering | Compositing

Software Used : Autodesk Maya, 3Ds Max (RayFire), Z-brush, After Effects, Premiere, Nuke.

VR 360 Animation |

Please select the highest resolution and feel free to use with headset for full VR Experience with Spatial Audio.

This Animation showcases my work and collaboration in the following :

360 Animation | Rigging | Modeling | Texturing | Shaders | Lighting | Camera and Object Tracking |

VSFX | Rendering | 360 Compositing | Video and Spatial Audio Editing

Software Used : Autodesk Maya, Z-brush, After Effects, Reaper (VR Audio Editing), Premiere, Nuke.