This reel sequence showcases my work and collaboration in the following :
Animation | Layout | VSFX | Lighting | Shaders | Modeling | Rigging |Texturing | Rendering | Compositing
Also involved in the Creative Development Process, (Storyboarding | Concept & Art Dir)
Software Used : Autodesk Maya, Unity, Unreal, 3Ds Max (RayFire), Z-brush, Boujou, Mocha, Marvelous Designer, Substance , MEL (Programming), Python(Learning*), After Effects, Premiere, Nuke.
This sequence showcases my work and collaboration in the following :
M & M – Dash Galactic | Animation | Rigging | Modeling | Texturing | Shaders | Camera Layout & Game Prototyping
Software Used : Unreal, Maya , Unity.
Fortnite | Animation Only | (Level Seq and Live Link creation |
Hero Style Guides for Early Visualization) |
Software Used : Unreal, Maya .
Animation | Rigging | Modeling | Texturing | Shaders | Lighting | Camera and Object Tracking |
VSFX | Rendering | Compositing
Software Used : Autodesk Maya, 3Ds Max (RayFire), Z-brush, Boujou (by Vicon), Mocha, After Effects, Premiere, Nuke.
Software Used : Autodesk Maya, 3Ds Max (RayFire), Z-brush, After Effects, Premiere, Nuke.
Please select the highest resolution and feel free to use with headset for full VR Experience with Spatial Audio.
This Animation showcases my work and collaboration in the following :
360 Animation | Rigging | Modeling | Texturing | Shaders | Lighting | Camera and Object Tracking |
VSFX | Rendering | 360 Compositing | Video and Spatial Audio Editing
Software Used : Autodesk Maya, Z-brush, After Effects, Reaper (VR Audio Editing), Premiere, Nuke.